This update was released several days ago, so now we would like to make the update more known to the public. Introducing something that more computer games should really have...
Behold, gamepad support! Unfortunately, only XInput (Xbox 360) gamepads and other newer gamepads are supported as of now. If you have one of those older generic controllers, you will need a program that converts its controls to XInput. It shouldn't be too hard to find one, but here is a Google search for you guys anyways: https://www.google.com/#q=xinput+converter
Gamepad support is not the only new thing. The game should now be able to run on Windows XP computers. Unfortunately, Microsoft is dropping WIndows XP support in a few months so this will be rather short-lived. Oh well.
Finally, loads of new changes in attempt to make the game better! Due to the focus on gamepad support for this update, not every planned change has made it into the Gamepad & Balance update, so there will be a followup update soon that will implement any changes left out of this update. The followup update will be a lot smaller, but we are sure that you will appreciate the extra changes regardless.
Here is the official changelog for the Gamepad & Balance Update:
ADDED Windows XP support
ADDED gamepad support (older generic gamepads will probably need to be remapped to XInput)
ADDED new music: Dungeon 3
ADDED new music: Game Over
CHANGED menu is easier to navigate with Mouse Controls
CHANGED equipment system reworked (see Tutorial 1 ingame for details)
CHANGED dungeon generator completely rewritten (less linear and less buggy than previous generator)
CHANGED item drops no longer able to be flung through traps
CHANGED item drops shifted more from chests to enemies (to further encourage killing enemies)
CHANGED each monster drops a single coin if it doesn't drop anything else
CHANGED gold coins and blue coins 10x the worth
CHANGED merchant prices scaled 15x
CHANGED a few more dead end dungeon layouts have chests
CHANGED Zombie Crates and Skeleton Crates no longer breakable via weapons
CHANGED Wumbo Blob moves slower
CHANGED Slendy moves faster and teleports more rapidly
CHANGED Shadow Blob has lower health range
CHANGED Cold Blob has lower health range
CHANGED all enemy projectiles have smaller hitboxes
CHANGED Kaboomishi range lowered
CHANGED Kaboomishi knockback is static instead of random
CHANGED Strange Sword possible range lowered
CHANGED Dungeon 2 music altered
CHANGED lowered general volume of all music
CHANGED lowered general volume of all sound effects (moreso than music)
CHANGED one of three dungeon songs is chosen randomly to play in each dungeon (used to be based on mini-bosses)
CHANGED scanlines thicker and less noticable
CHANGED all background tiles slightly darker
CHANGED skin color of scientist, bandit, and merchant changed
CHANGED game over screen overall more red in color
CHANGED Whip and Glove have different attack sprites
CHANGED new logo
VARIOUS other changes and bug fixes
Gamepad support is not the only new thing. The game should now be able to run on Windows XP computers. Unfortunately, Microsoft is dropping WIndows XP support in a few months so this will be rather short-lived. Oh well.
Finally, loads of new changes in attempt to make the game better! Due to the focus on gamepad support for this update, not every planned change has made it into the Gamepad & Balance update, so there will be a followup update soon that will implement any changes left out of this update. The followup update will be a lot smaller, but we are sure that you will appreciate the extra changes regardless.
Here is the official changelog for the Gamepad & Balance Update:
ADDED Windows XP support
ADDED gamepad support (older generic gamepads will probably need to be remapped to XInput)
ADDED new music: Dungeon 3
ADDED new music: Game Over
CHANGED menu is easier to navigate with Mouse Controls
CHANGED equipment system reworked (see Tutorial 1 ingame for details)
CHANGED dungeon generator completely rewritten (less linear and less buggy than previous generator)
CHANGED item drops no longer able to be flung through traps
CHANGED item drops shifted more from chests to enemies (to further encourage killing enemies)
CHANGED each monster drops a single coin if it doesn't drop anything else
CHANGED gold coins and blue coins 10x the worth
CHANGED merchant prices scaled 15x
CHANGED a few more dead end dungeon layouts have chests
CHANGED Zombie Crates and Skeleton Crates no longer breakable via weapons
CHANGED Wumbo Blob moves slower
CHANGED Slendy moves faster and teleports more rapidly
CHANGED Shadow Blob has lower health range
CHANGED Cold Blob has lower health range
CHANGED all enemy projectiles have smaller hitboxes
CHANGED Kaboomishi range lowered
CHANGED Kaboomishi knockback is static instead of random
CHANGED Strange Sword possible range lowered
CHANGED Dungeon 2 music altered
CHANGED lowered general volume of all music
CHANGED lowered general volume of all sound effects (moreso than music)
CHANGED one of three dungeon songs is chosen randomly to play in each dungeon (used to be based on mini-bosses)
CHANGED scanlines thicker and less noticable
CHANGED all background tiles slightly darker
CHANGED skin color of scientist, bandit, and merchant changed
CHANGED game over screen overall more red in color
CHANGED Whip and Glove have different attack sprites
CHANGED new logo
VARIOUS other changes and bug fixes