If you look carefully at the screenshot above, you will probably notice some new stuff. The updated interface is probably the most notable change, but if you pay attention notice that the zombie now has a name tag and a health bar. That's right, normal enemies now have name tags and health bars, visible when you attack them! The damage number from the player's attack reads "6.4," meaning weapons now deal decimal damage! You should find that many weapons are much more balanced with the new possibilities brought to the table by decimal damage. If you look even closer, you will see that the tiles have slightly different levels of luminosity. This effect is in the overworld as well.
Another change that should be noted is that the player and all enemies now have perfectly square hitboxes. This is rather odd since most of the characters are rectangular in shape, but hopefully this makes the game feel better nonetheless. Also, you can now punch stuff as a "last resort" sort of thing.
Those aren't the only changes that v0.8.2.1 provides. The full changelog is below!
CHANGED all hitboxes are changed to perfect squares
CHANGED now possible to use fist (as last resort weapon)
CHANGED damage system uses decimals to the tenth place instead of just integers
CHANGED damage numbers fly off enemies more randomly
CHANGED several generators for certain weapons modified to take advantage of new possibilities with decimal damage
CHANGED consumables can no longer overlap chests
CHANGED bosses drop some consumables upon death
CHANGED enemies summoned by other enemies no longer give rewards upon death
CHANGED ice blocks generated from enemy projectiles act as stationary projectiles instead of solids
CHANGED Dark Knight throws swords less rapidly
CHANGED King Dillo has lower speed
CHANGED Queen Arma has higher speed
CHANGED Queen Arma changes direction at a lower rate
CHANGED Wumbo Blob shoots projectiles that summon Mini Blobs instead of summoning them out of its body
CHANGED Wumbo Blob drops puddles less often
CHANGED Wumbo Blob summons Mini Blobs less often
CHANGED Yeti switches between phases at a faster rate
CHANGED Bomb Man has significantly higher health range
CHANGED Bomb Man slowly changes to red in color before exploding
CHANGED Statue has lower health range
CHANGED Zombie has lower health range
CHANGED Bandit has lower fire rate range
CHANGED chests in the middle of rooms in dungeons more common
CHANGED most weapon prices modified (many cost less than they used to)
CHANGED Ice Staff attack range increased
CHANGED Thunder Rod attack range increased
CHANGED normal enemies have name tags and health bars that are visible when attacked
CHANGED creepy enemies have purple health bars instead of red
CHANGED tiles in overworld and dungeon have varying luminosity levels (to make the world look less flat)
CHANGED melee weapons create particles when used
CHANGED merchants tell you to kill nearby enemies first (to clear up confusion)
CHANGED interface changed around to look more clean
CHANGED many pieces of text are placed in boxes
FIXED active view range modified and solids have larger active view range in attempt to fix many bugs related to object deactivation and activation at borders of view
FIXED Missiles generator fixed in a few places
FIXED back button in controls menu correctly goes back to options menu instead of main menu
FIXED Tutorial 3 and Tutorial 4 work properly with Gamepad Control activated
FIXED no longer possible to enter/exit dungeon instantly after boss is defeated (ladder/piece takes 3 seconds to be activated)
FIXED Kaboomishi projectiles no longer explode immediately upon colliding with solid
FIXED projectile weapons spawned directly from the player (Boomerang, Missiles, etc.) can be used properly when standing next to walls
FIXED bug fixed regarding extra characters appearing in "enter name" bubble
VARIOUS other changes and bug fixes
Another change that should be noted is that the player and all enemies now have perfectly square hitboxes. This is rather odd since most of the characters are rectangular in shape, but hopefully this makes the game feel better nonetheless. Also, you can now punch stuff as a "last resort" sort of thing.
Those aren't the only changes that v0.8.2.1 provides. The full changelog is below!
CHANGED all hitboxes are changed to perfect squares
CHANGED now possible to use fist (as last resort weapon)
CHANGED damage system uses decimals to the tenth place instead of just integers
CHANGED damage numbers fly off enemies more randomly
CHANGED several generators for certain weapons modified to take advantage of new possibilities with decimal damage
CHANGED consumables can no longer overlap chests
CHANGED bosses drop some consumables upon death
CHANGED enemies summoned by other enemies no longer give rewards upon death
CHANGED ice blocks generated from enemy projectiles act as stationary projectiles instead of solids
CHANGED Dark Knight throws swords less rapidly
CHANGED King Dillo has lower speed
CHANGED Queen Arma has higher speed
CHANGED Queen Arma changes direction at a lower rate
CHANGED Wumbo Blob shoots projectiles that summon Mini Blobs instead of summoning them out of its body
CHANGED Wumbo Blob drops puddles less often
CHANGED Wumbo Blob summons Mini Blobs less often
CHANGED Yeti switches between phases at a faster rate
CHANGED Bomb Man has significantly higher health range
CHANGED Bomb Man slowly changes to red in color before exploding
CHANGED Statue has lower health range
CHANGED Zombie has lower health range
CHANGED Bandit has lower fire rate range
CHANGED chests in the middle of rooms in dungeons more common
CHANGED most weapon prices modified (many cost less than they used to)
CHANGED Ice Staff attack range increased
CHANGED Thunder Rod attack range increased
CHANGED normal enemies have name tags and health bars that are visible when attacked
CHANGED creepy enemies have purple health bars instead of red
CHANGED tiles in overworld and dungeon have varying luminosity levels (to make the world look less flat)
CHANGED melee weapons create particles when used
CHANGED merchants tell you to kill nearby enemies first (to clear up confusion)
CHANGED interface changed around to look more clean
CHANGED many pieces of text are placed in boxes
FIXED active view range modified and solids have larger active view range in attempt to fix many bugs related to object deactivation and activation at borders of view
FIXED Missiles generator fixed in a few places
FIXED back button in controls menu correctly goes back to options menu instead of main menu
FIXED Tutorial 3 and Tutorial 4 work properly with Gamepad Control activated
FIXED no longer possible to enter/exit dungeon instantly after boss is defeated (ladder/piece takes 3 seconds to be activated)
FIXED Kaboomishi projectiles no longer explode immediately upon colliding with solid
FIXED projectile weapons spawned directly from the player (Boomerang, Missiles, etc.) can be used properly when standing next to walls
FIXED bug fixed regarding extra characters appearing in "enter name" bubble
VARIOUS other changes and bug fixes