0.9.2.0 (Windows), 0.9.4 (Mac OS X) (September 12, 2015)
"Elemental Update"
-Added dashing for players and enemies (default key/button is Space/RB)
-Added monster arenas
-Elementals now spawn in the Distorted Earth game mode (elementals are powerful monsters with additional abilities previously exclusive to the Earth Unleashed mode)
-Added three new elementals: Shadow, Metal, and Psychic
-Leaf elemental was replaced with Void elemental
-Changed mechanics regarding how elementals spawn (they are less tacked on and more connected to the rest of the game)
-Some multiplayer prep
-Mega Slot Chests now spawn the thing they unlocked
-Scientist no longer takes damage from the edge of spikes
-Stolen coins do not give duplicate points
-Fixed and sped up the Placing Some Details phase
-Dungeon rooms that were guarded by gates are now colored
-Made invincibility pulse at the end of the period
-Made neon spikes look electrifying
-Changed the wall graphic
-Ceiling tiles were raised and become transparent when objects hide behind them
-Rocky, Gridblock, Death Turtle, and Gem Turtle are now all affected by knockback to an extent
-Metallic enemies and props make a unique sound when hit
-Meiun now has a warning before spawning
-Made fleeing enemies move slower
-Decreased the speed of Flubs (the bouncing enemies)
-Several enemies have changes in their AI
-Several optimizations
-Couple of interface tweaks
-Loads of various other fixes
-Updated the survey to a new one
"Elemental Update"
-Added dashing for players and enemies (default key/button is Space/RB)
-Added monster arenas
-Elementals now spawn in the Distorted Earth game mode (elementals are powerful monsters with additional abilities previously exclusive to the Earth Unleashed mode)
-Added three new elementals: Shadow, Metal, and Psychic
-Leaf elemental was replaced with Void elemental
-Changed mechanics regarding how elementals spawn (they are less tacked on and more connected to the rest of the game)
-Some multiplayer prep
-Mega Slot Chests now spawn the thing they unlocked
-Scientist no longer takes damage from the edge of spikes
-Stolen coins do not give duplicate points
-Fixed and sped up the Placing Some Details phase
-Dungeon rooms that were guarded by gates are now colored
-Made invincibility pulse at the end of the period
-Made neon spikes look electrifying
-Changed the wall graphic
-Ceiling tiles were raised and become transparent when objects hide behind them
-Rocky, Gridblock, Death Turtle, and Gem Turtle are now all affected by knockback to an extent
-Metallic enemies and props make a unique sound when hit
-Meiun now has a warning before spawning
-Made fleeing enemies move slower
-Decreased the speed of Flubs (the bouncing enemies)
-Several enemies have changes in their AI
-Several optimizations
-Couple of interface tweaks
-Loads of various other fixes
-Updated the survey to a new one